![]() This is a backer item we intended to have in the game when it released, but it wasn’t there. It’s always done +75% damage, but it previously displayed ‘+175% damage’ in error.Īdded the “Cog Pendant” into the game. ![]() Cha-ching!įixed the text describing headshots’ bonus effect. Several weapons that previously did not produce scrap or mods when field stripped now do. The deer in Santa’s Workshop can now be tamed without a bunch of backtalk. Pay no attention to the mysterious DevCube behind the curtain! The DevCube that was not meant to be seen with mortal eyes has been removed from the Paint Mines. We respect physics, and infinite explosions require infinite energy, which doesn’t make a whole lot of sense within the scope of this very realistic and very cool video game story.Īs rad as this was in theory, if not in practice, the Kodiak is now no longer able to Monster Truck through Scorpitrons-no matter how much dew from the mountains may have been consumed beforehand. Shooting a cryo rocket at the barrels next to the Scorpitron in the Tellurium Mine will no longer cause the explosion to explode infinitely. The Machine Commune faction’s AI has been flashed with the latest firmware, and the Commune will now no longer hate the Rangers after they upload an important quest element. Resolved an issue where Rangers could get another blank disc and redo the quest to talk to the Machine Intelligence after transferring a certain consciousness into a certain somebody. Resolved an issue preventing the Varangian Blood perk from activating upon an ally being downed in combat. For realsies.Īn issue preventing players from completing the ‘Unwelcome Guests’ quest, which previously would not allow them to confront Mama Cotter, has been resolved. Medical Marvel should now be working as intended. įixed an issue with the Photon Amplification Lens that caused the UI to fail to load. ![]() Vendors have smartened up and will no longer trigger Antique Appraiser on junk that you’ve repurchased.įixed an issue where Yuma County Speedway Doors were not interactable under certain conditions.įixed two conversation issues with Liberty that could fail to advance and require restarting the game.įixed an issue where the Rebel Scout would not appear in Hoon Homestead after being sent there to meet. More sniper ammo has been added into the intro Ambush scene. Sawblade ammo has been added into merchants and enemy drop tables. Resolved an issue where characters would play the cover animation repeatedly when moving into cover from a crouch. When switching away from and back to the original two Rangers, their attributes will no longer change to negative values. The intro cinematic and live-action short are now viewable from the main menu under a Special Features option. Note: These additional subtitles are expected to be available on PlayStation by early next year. Brazilian Portuguese and Italian subtitles are now available! The incredibly annoying slamming-into-cover issue is now addressed! If you still want your controller to vibrate endlessly we hear there are apps for that. We resolved a few progression blockers which were giving some of you grief, including the Yuma County Speedway door and Little Hell gondola. Thanks to everyone who had to deal with this for your patience. ![]() We finally resolved the issue that could cause the two starting Rangers’ attributes to go into the negative. Developer commentary is included below from David Rogers to help explain the thought process and intentions behind the changes. Balance changes have adjusted some core systems to ensure a true wasteland experience.
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